Vicious Visage - Official TF2 Wiki | Official Team Fortress Wiki
For Team Fortress 2 on the PC, a GameFAQs message board topic Green puppet starts "crying", Pyro's voice is changing to sadder tones. Meet the Scout. Meet the Soldier. Meet the Pyro. Meet the Demoman. Meet the Heavy. Meet the Engineer. Meet the Medic. Meet the Sniper. Meet the Spy. The Vicious Visage is a community-created cosmetic item for the Pyro. It is a green colored aquatic mask, with gills and glowing eyes, which.
Camera cuts to the dashboard, where a bobblehead of the former Civilian sits. A hand comes from offscreen and flicks the head.
I guarantee you'll not go hungry-" [Cuts to a shot of the Sniper brushing his teeth. The Sniper headshots the Heavy from the previous scene; the bullet shatters the Bottle of the Demoman behind him, causing the top half of the Bottle to embed itself in his remaining eye. The Demoman flails around, takes out his Grenade Launcher, fires three grenades wildly in the air and falls over a ledge, with his stray grenades igniting a cluster of explosive barrels below and causing a chain explosion.
Dad, I'm a- Ye- Not a "crazed gunman", dad, I'm an assassin! Well, the difference bein' one is a job and the other's a mental sickness!
The Sniper now is waiting at the top of the tower for a shot.
Several jars of urine fill up to his side, as the Sniper drinks coffee and waits. As the sun starts to set, the Sniper smiles and finally takes his shot. Look mate, you know who has a lot of feelings? The screen blacks out.
Meet the Sniper
Dad p- yeah - put Mum on the phone! The area seen before the title card appears resembles the one seen in the beginning of Expiration Date. Camping Fun, All year round! The sign that appears at the beginning of the video displays the Sniper Rifle 's old headshot kill icon.
The van appears to be painted in "Sahara Dust", a green-grey tone. Here's what the final result was, but it took a few tries to get there. One of the early suggestions for how to achieve the look of Pyroland in the actual game was to do a simple color correction over the whole scene.
Meet the Scout - Official TF2 Wiki | Official Team Fortress Wiki
A quick prototype revealed a few things: Worse, the colors looked nothing like the palette in the "Meet the Pyro" short. While cost-effective, it didn't actually look very good, or come close to our original goal.
With the concept of the simple global approach being ruled out, the next option to explore was a custom graphics shader.
Taking a closer look at the movie, two things stood out: As a test we took an existing shader called "vertex lit generic" and hacked it to show what blending against a canvas texture might look like.
In addition to this, we added a quick striping technique. While still quite far from the look of Pyroland, it at least demonstrated that this direction might have some promise. Using this information, the artists did a quick paintover of a level image to help further refine the direction of the graphic shader's development. The iteration of the graphic shader continued to focus on taking the original diffuse image, converting it to grayscale, tinting it, then applying this canvas style image under it.
In game development it's not uncommon for programmers to create art assets that we affectionately label "Programmer Art.
- Meet the Scout
- Vicious Visage
Sometimes it's used to spur artists to replace intentionally hideous art, while providing them with a gold mine of things to make fun of programmers for.
In this case, it allowed us to explore various effects and represent how it would affect our daily playtests.
Artists like to keep programmers busy, so the next paintover iteration led us to a shift in the shader strategy. Rather than going to grayscale and then color tinting, if we were able to provide a color lookup texture against which the grayscale could be used as an index, it would give the artists a lot more flexibility.
The alteration to the shader was very simple. The artist would provide a 1D texture for our purposes, a x1 image for the color lookup. The texture could be a single color gradient or multiple gradients. They could even create a cartoon-like effect by making the gradient more abrupt.
The grayscale would be used as a texture coordinate against this, so that a dark gray would use colors from the left side of the color lookup, while white would be on the right side. Using this approach we started to get closer to the Pyroland from "Meet the Pyro". Plus, since the artists only had to create a few common color lookup images, it also achieved one of our artistic goals in reducing the work load.